![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum](https://www.html5gamedevs.com/uploads/monthly_2019_11/parentingMeshes.jpg.24d34598bc9e001ac91765c8afa3e0d0.jpg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum
![Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp](https://external-preview.redd.it/8r1cPC293QvA2QSeEe_9ZNGRgWSJRboAa0CPnyJCaOE.png?format=pjpg&auto=webp&s=fc7f42c25a4c83de8d6f0fda84709d3ab8366e34)
Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp
![Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp](https://i.redd.it/why-is-my-model-doing-this-when-i-set-parent-to-armature-v0-3fyc10i5eh8a1.jpg?width=2166&format=pjpg&auto=webp&s=89c252ea7af8eafe1f1a98022011d174d8629434)